![]() ![]() ![]() It’s that snappy pacing: there’s a threat, you need to deal with it, assemble your team, and go. The game features one of life’s best intro sequences, with our hero of the first game Commander Shepard being killed by unknown aliens, having heroically sacrificed herself to make sure the crew survives. The story it tells feels like it has little to do with the overarching narrative of the trilogy, but that works to its benefit as it’s able to tell an A-to-B tale without leaving much of anything as a loose thread – from that core narrative, at least. Fortunately, in a world where emotions don’t matter, Mass Effect 2 is still as superb, still as special as it ever was. It’ll mess with your mind.Īnyway, there’s a game beyond my clouded feelings, and that’s what I’ve actually been playing. It’s daft, I know, and it’s already passing, but from the experience I think it’s fair to warn you, dear reader, against the tyranny of jumping straight from Mass Effect to its sequel when you’re playing the 2021 re-releases. That feeling of it being something new-ish – something special, sort-of – has been lost for the second game and so, as a result, there’s an inevitable feeling of being let down about it all. Mass Effect 2 in the Legendary Edition feels like Mass Effect 2 in a new coat. It was the same thing, but different e nough. ![]() Combat was playable and not, y’know, rubbish. The obvious culprit, being less facetious, is that I just got off playing the original (remastered) game and it had a fair chunk of work done to it – it actually felt like something vaguely new, rather than an old game with a new coat of paint. Maybe we can blame the pandemic, as we do with everything, but it’s not feeling quite as magical as it always has previously. I’ve played it through four or five times since its 2010 launch and never felt quite like this before.
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